Alpine Climb v1.0


This is the first release of a climbing game I've been working on. I got the inspiration to make a climbing game after watching many Netflix climbing documentaries, which reminded me of a ZX Spectrum game I played in my childhood called Final Assault (1987). I tried playing it again recently and found it enjoyable but very difficult, which made me want to tweak the gameplay. As such, this game is heavily based on Final Assault. But I didn't want to remake the game mechanics exactly, so I replaced the climbing stages with some simple rhythm mechanics instead.

This is only my second game so at this stage it's all about learning and practising the art of 'finishing' games. There's more that I wanted to add to the game around resource management and random encounters, but after almost hitting the token limit on Pico-8 I'm calling it done for now.

Files

alpine_html.zip Play in browser
Feb 03, 2024
alpine_linux.zip 752 kB
Feb 03, 2024
alpine_osx.zip 3.2 MB
Feb 03, 2024
alpine_raspi.zip 2.1 MB
Feb 03, 2024
alpine_windows.zip 993 kB
Feb 03, 2024

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