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Alpine Climb

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Devlog

  • Alpine Climb v1.0
    February 03, 2024 by Broken Sceptre Games
    This is the first release of a climbing game I've been working on. I got the inspiration to make a climbing game after watching many Netflix climbing documentaries, which reminded me of a ZX Spectrum... Continue reading
  • Sprite Compression in Pico-8
    January 30, 2024 by Broken Sceptre Games#pico8, #compression, #sprites
    When I started Alpine Climb, I made the decision to use relatively large sprites for the player, knowing that I would likely run out of room on the Pico-8 spritesheet. Pico-8 allows you to use a 128x1... Continue reading
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