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Alpine Climb
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Devlog
Alpine Climb v1.0
February 03, 2024
by
Broken Sceptre Games
This is the first release of a climbing game I've been working on. I got the inspiration to make a climbing game after watching many Netflix climbing documentaries, which reminded me of a ZX Spectrum...
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Sprite Compression in Pico-8
January 30, 2024
by
Broken Sceptre Games
#pico8, #compression, #sprites
When I started Alpine Climb, I made the decision to use relatively large sprites for the player, knowing that I would likely run out of room on the Pico-8 spritesheet. Pico-8 allows you to use a 128x1...
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